A Beginner’s Guide to Using Animation in Flutter

Shivam Kumar Nayak
2 min readAug 23, 2023

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Introduction:

Flutter, the open-source UI development toolkit, has become a popular choice for building cross-platform mobile applications due to its flexibility and ease of use. One of the key features that make Flutter apps stand out is animation. Animation can breathe life into your applications, making them more engaging and user-friendly. In this article, we’ll take you through the basics of using animation in Flutter, step by step.

Why Use Animation in Flutter?

Before we dive into the how-to, let’s briefly discuss why animation is essential in mobile app development. Animation can:

  1. Enhance User Experience: Animations make your app’s UI more interactive and visually appealing, providing users with a more engaging experience.
  2. Communicate Information: They can convey information and guide users’ attention, helping them understand the app’s functionality better.
  3. Feedback: Animations can provide feedback on user interactions, such as button presses or screen transitions, giving users a sense of control and responsiveness.

Now, let’s explore how to use animation effectively in Flutter.

1. Creating Animation Controllers:

Now, you need to create an animation controller. The controller manages the animation’s lifecycle, including its start, stop, and duration. Here’s an example:

class WelcomeScreen extends StatefulWidget {
static const route = 'welcome';
const WelcomeScreen({Key? key}) : super(key: key);

@override
State<WelcomeScreen> createState() => _WelcomeScreenState();
}

class _WelcomeScreenState extends State<WelcomeScreen> with SingleTickerProviderStateMixin{
late AnimationController _controller;

@override
void initState() {
// For Animation
_controller = AnimationController(
vsync: this,
duration: Duration(seconds: 30),
)..repeat();

super.initState();
}

@override
void dispose() {
_controller.dispose();
super.dispose();
}

In this code, _controller is an instance of AnimationController with a specified duration and a vsync argument, which is typically set to this when used within a widget.

2. Creating Animations:

Next, create an animation that specifies the values you want to animate. For instance, to animate the opacity of a widget, you can use a Tween:

final Animation<double> _opacityAnimation = Tween<double>(
begin: 0.0,
end: 1.0,
).animate(_controller);

3. Adding Widgets to Your Animation:

Now, let’s integrate your animation into your UI. You can use the animated widget, such as Opacity, to apply your animation to a widget:

Opacity(
opacity: _opacityAnimation.value,
child: YourWidget(),
)

4. Triggering Animations:

To start your animation, call _controller.forward() when a user interacts with your widget. For example, you can trigger the animation when a button is pressed:

ElevatedButton(
onPressed: () {
_controller.forward();
},
child: Text('Animate'),
)

Conclusion:

In this article, we’ve covered the basics of using animation in Flutter, from adding dependencies to triggering animations. As you become more comfortable with Flutter and animation principles, you can explore more complex animations and interactions to take your app to the next level.

So, go ahead, start animating, and make your Flutter app come to life!

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Shivam Kumar Nayak
Shivam Kumar Nayak

Written by Shivam Kumar Nayak

Passionate software developer crafting elegant solutions to empower users and drive technological innovation.

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